PixelBullet  0.0.1
A C++ game engine
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utils.h
1#pragma once
2
3#include <string>
4
5namespace pixelbullet
6{
7[[nodiscard]] double monotonic_time_seconds();
8
9[[nodiscard]] std::string format_current_time();
10
11[[nodiscard]] std::string format_folder_timestamp();
12
13} // namespace pixelbullet