PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
time
utils.h
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#pragma once
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#include <string>
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namespace
pixelbullet
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{
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[[nodiscard]]
double
monotonic_time_seconds();
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[[nodiscard]] std::string format_current_time();
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[[nodiscard]] std::string format_folder_timestamp();
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}
// namespace pixelbullet
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