3#include "pixelbullet/filesystem/virtual_path.h"
4#include "pixelbullet/serialization/node.h"
8inline const Node& operator>>(
const Node& node, VirtualPath& path)
10 path = VirtualPath(node.GetValue());
14inline Node& operator<<(Node& node,
const VirtualPath& path)
16 return node << path.LogicalPath();