PixelBullet  0.0.1
A C++ game engine
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window_handle_internal.h
1#pragma once
2
3struct GLFWwindow;
4
5namespace pixelbullet
6{
7class Window;
8}
9
10namespace pixelbullet::window_internal
11{
13{
14 [[nodiscard]] static GLFWwindow* Get(Window& window) noexcept;
15 [[nodiscard]] static GLFWwindow* Get(const Window& window) noexcept;
16};
17} // namespace pixelbullet::window_internal
Definition window.h:30
Definition window_handle_internal.h:13