PixelBullet
0.0.1
A C++ game engine
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engine
src
window
glfw
window_handle_internal.h
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#pragma once
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struct
GLFWwindow;
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namespace
pixelbullet
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{
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class
Window
;
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}
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namespace
pixelbullet::window_internal
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{
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struct
GlfwWindowAccess
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{
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[[nodiscard]]
static
GLFWwindow* Get(
Window
& window)
noexcept
;
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[[nodiscard]]
static
GLFWwindow* Get(
const
Window
& window)
noexcept
;
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};
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}
// namespace pixelbullet::window_internal
pixelbullet::Window
Definition
window.h:30
pixelbullet::window_internal::GlfwWindowAccess
Definition
window_handle_internal.h:13
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