PixelBullet  0.0.1
A C++ game engine
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animation_graph_serialization.h
1#pragma once
2
3#include "pixelbullet/scene/animation_graph_ops.h"
4#include "pixelbullet/serialization/node.h"
5
6namespace pixelbullet
7{
8Node& operator<<(Node& node, const AnimationGraphBlendSample& value);
9const Node& operator>>(const Node& node, AnimationGraphBlendSample& value);
10
11Node& operator<<(Node& node, const AnimationGraphState& value);
12const Node& operator>>(const Node& node, AnimationGraphState& value);
13
14Node& operator<<(Node& node, const AnimationGraphCondition& value);
15const Node& operator>>(const Node& node, AnimationGraphCondition& value);
16
17Node& operator<<(Node& node, const AnimationGraphTransition& value);
18const Node& operator>>(const Node& node, AnimationGraphTransition& value);
19
20Node& operator<<(Node& node, const AnimationGraphEditorGraphNodeLayout& value);
21const Node& operator>>(const Node& node, AnimationGraphEditorGraphNodeLayout& value);
22
23Node& operator<<(Node& node, const AnimationGraphEditorGraphLayout& value);
24const Node& operator>>(const Node& node, AnimationGraphEditorGraphLayout& value);
25
26Node& operator<<(Node& node, const AnimationGraphAsset& value);
27const Node& operator>>(const Node& node, AnimationGraphAsset& value);
28} // namespace pixelbullet
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:45
Definition animation_graph_types.h:113
Definition animation_graph_types.h:45
Definition animation_graph_types.h:74
Definition animation_graph_types.h:101
Definition animation_graph_types.h:93
Definition animation_graph_types.h:61
Definition animation_graph_types.h:84