PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AnimationGraphState Struct Reference

Public Member Functions

bool operator== (const AnimationGraphState &) const noexcept=default

Public Attributes

std::string id
AnimationGraphStateKind kind = AnimationGraphStateKind::Clip
AnimationGraphStatePlaybackMode playback_mode = AnimationGraphStatePlaybackMode::Loop
std::string clip_name
std::vector< AnimationGraphBlendSampleblend_samples
std::vector< AnimationGraphStateNotifynotify_markers
std::string completion_target_state_id

The documentation for this struct was generated from the following file: