PixelBullet
0.0.1
A C++ game engine
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engine
src
application
application_event_handling_internal.h
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#pragma once
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#include "pixelbullet/window/window_events.h"
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#include "pixelbullet/core/event.h"
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namespace
pixelbullet
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{
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class
ApplicationState
;
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}
// namespace pixelbullet
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namespace
pixelbullet::application_internal
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{
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pixelbullet::core::EventResult HandleWindowClose(ApplicationState& state);
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pixelbullet::core::EventResult HandleWindowResize(ApplicationState& state,
const
pixelbullet::window::WindowResizeEvent& event);
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}
// namespace pixelbullet::application_internal
pixelbullet::ApplicationState
Definition
application_internal.h:20
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