PixelBullet  0.0.1
A C++ game engine
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application_event_handling_internal.h
1#pragma once
2
3#include "pixelbullet/window/window_events.h"
4
5#include "pixelbullet/core/event.h"
6
7namespace pixelbullet
8{
10} // namespace pixelbullet
11
12namespace pixelbullet::application_internal
13{
14pixelbullet::core::EventResult HandleWindowClose(ApplicationState& state);
15pixelbullet::core::EventResult HandleWindowResize(ApplicationState& state, const pixelbullet::window::WindowResizeEvent& event);
16} // namespace pixelbullet::application_internal
Definition application_internal.h:20