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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| ApplicationState (ApplicationSpecification specification_in, ApplicationLaunchOptions launch_options_in) | |
Public Attributes | |
| std::unique_ptr< Filesystem > | filesystem |
| std::unique_ptr< ResourceCache > | resource_cache |
| std::unique_ptr< Window > | window |
| std::unique_ptr< Graphics > | graphics |
| std::unique_ptr< Audio > | audio |
| std::unique_ptr< LayerStack > | layer_stack |
| UiFrameLayer * | ui_frame_layer = nullptr |
| ApplicationSpecification | specification |
| ApplicationLaunchOptions | launch_options |
| bool | running = true |
| bool | minimized = false |
| float | last_frame_time = 0.0f |