PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ApplicationState Class Reference

Public Member Functions

 ApplicationState (ApplicationSpecification specification_in, ApplicationLaunchOptions launch_options_in)

Public Attributes

std::unique_ptr< Filesystemfilesystem
std::unique_ptr< ResourceCacheresource_cache
std::unique_ptr< Windowwindow
std::unique_ptr< Graphicsgraphics
std::unique_ptr< Audioaudio
std::unique_ptr< LayerStacklayer_stack
UiFrameLayerui_frame_layer = nullptr
ApplicationSpecification specification
ApplicationLaunchOptions launch_options
bool running = true
bool minimized = false
float last_frame_time = 0.0f

The documentation for this class was generated from the following files: