PixelBullet  0.0.1
A C++ game engine
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audio_playback_handle.h
1#pragma once
2
3#include <cstdint>
4
5namespace pixelbullet
6{
8{
9 using ValueType = std::uint64_t;
10
11 ValueType value = 0;
12
13 [[nodiscard]] explicit operator bool() const noexcept
14 {
15 return value != 0;
16 }
17
18 [[nodiscard]] bool operator==(const AudioPlaybackHandle&) const noexcept = default;
19};
20} // namespace pixelbullet
Definition audio_playback_handle.h:8