PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AudioPlaybackHandle Struct Reference

Public Types

using ValueType = std::uint64_t

Public Member Functions

 operator bool () const noexcept
bool operator== (const AudioPlaybackHandle &) const noexcept=default

Public Attributes

ValueType value = 0

The documentation for this struct was generated from the following file: