PixelBullet  0.0.1
A C++ game engine
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audio_playback_settings.h
1#pragma once
2
3#include "pixelbullet/audio/audio_load_mode.h"
4#include "pixelbullet/audio/audio_spatial_settings.h"
5
6#include <glm/glm.hpp>
7
8namespace pixelbullet
9{
11{
12 bool loop = false;
13 float volume = 1.0f;
14 AudioSpatialSettings spatial_settings;
15 glm::vec3 position = glm::vec3(0.0f);
16 AudioLoadMode load_mode = AudioLoadMode::Auto;
17
18 [[nodiscard]] bool operator==(const AudioPlaybackSettings&) const noexcept = default;
19};
20} // namespace pixelbullet
Definition audio_playback_settings.h:11
Definition audio_spatial_settings.h:6