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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::CommandPool, including all inherited members.
| CommandPool(const LogicalDevice *logicalDevice, const std::thread::id &threadId=std::this_thread::get_id()) (defined in PixelBullet::CommandPool) | PixelBullet::CommandPool | explicit |
| GetCommandPool() const (defined in PixelBullet::CommandPool) | PixelBullet::CommandPool | inline |
| GetThreadId() const (defined in PixelBullet::CommandPool) | PixelBullet::CommandPool | inline |
| operator const VkCommandPool &() const (defined in PixelBullet::CommandPool) | PixelBullet::CommandPool | inline |
| ~CommandPool() (defined in PixelBullet::CommandPool) | PixelBullet::CommandPool |