PixelBullet  0.0.1
A C++ game engine
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PixelBullet::File Class Reference

Static Public Member Functions

static std::optional< std::string > Read (const VirtualPath &path)
 
static std::vector< unsigned char > ReadBytes (const VirtualPath &path)
 

Member Function Documentation

◆ ReadBytes()

static std::vector< unsigned char > PixelBullet::File::ReadBytes ( const VirtualPath & path)
inlinestatic

Reads all bytes from the file at the given VirtualPath. Returns an empty vector if the file cannot be opened.


The documentation for this class was generated from the following file: