PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Layer Member List

This is the complete list of members for PixelBullet::Layer, including all inherited members.

GetName() const (defined in PixelBullet::Layer)PixelBullet::Layerinline
GetScene() (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
GetScene() const (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
Layer(const std::string &name="Layer") (defined in PixelBullet::Layer)PixelBullet::Layerexplicit
m_DebugName (defined in PixelBullet::Layer)PixelBullet::Layerprotected
m_Scene (defined in PixelBullet::Layer)PixelBullet::Layerprotected
OnAttach() (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
OnDetach() (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
OnEvent(Event &event) (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
OnImGuiRender() (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
OnUpdate(Duration ts) (defined in PixelBullet::Layer)PixelBullet::Layerinlinevirtual
~Layer()=default (defined in PixelBullet::Layer)PixelBullet::Layervirtual