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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Layer, including all inherited members.
| GetName() const (defined in PixelBullet::Layer) | PixelBullet::Layer | inline |
| GetScene() (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| GetScene() const (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| Layer(const std::string &name="Layer") (defined in PixelBullet::Layer) | PixelBullet::Layer | explicit |
| m_DebugName (defined in PixelBullet::Layer) | PixelBullet::Layer | protected |
| m_Scene (defined in PixelBullet::Layer) | PixelBullet::Layer | protected |
| OnAttach() (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| OnDetach() (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| OnEvent(Event &event) (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| OnImGuiRender() (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| OnUpdate(Duration ts) (defined in PixelBullet::Layer) | PixelBullet::Layer | inlinevirtual |
| ~Layer()=default (defined in PixelBullet::Layer) | PixelBullet::Layer | virtual |