PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
PixelBullet::Layer Class Reference
Inheritance diagram for PixelBullet::Layer:
PixelBullet::ImGuiLayer

Public Member Functions

 Layer (const std::string &name="Layer")
 
virtual void OnAttach ()
 
virtual void OnDetach ()
 
virtual void OnUpdate (Duration ts)
 
virtual void OnImGuiRender ()
 
virtual void OnEvent (Event &event)
 
virtual SceneGetScene ()
 
virtual const SceneGetScene () const
 
const std::string & GetName () const
 

Protected Attributes

std::string m_DebugName
 
std::unique_ptr< Scenem_Scene = nullptr
 

The documentation for this class was generated from the following files: