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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| template<typename... Args> | |
| void | Log (Level level, fmt::format_string< Args... > fmtStr, Args &&... args) |
| Channel (const Channel &)=delete | |
| Channel & | operator= (const Channel &)=delete |
Static Public Member Functions | |
| static void | Init () |
| static std::shared_ptr< Channel > & | Core () |
| static std::shared_ptr< Channel > & | Client () |