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PixelBullet
0.0.1
A C++ game engine
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Implementation of the AudioBackend interface using the miniaudio engine. More...
#include <MiniaudioBackend.hpp>
Public Member Functions | |
| virtual bool | Init () override |
| Initializes the backend. Returns true on success. | |
| virtual void | Shutdown () override |
| Shuts down the backend. | |
| virtual void | PlaySound (const std::string &filePath, bool loop=false) override |
Public Member Functions inherited from PixelBullet::AudioBackend | |
Implementation of the AudioBackend interface using the miniaudio engine.
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overridevirtual |
Initializes the backend. Returns true on success.
Implements PixelBullet::AudioBackend.
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overridevirtual |
Plays the sound file at filePath. If loop is true the sound will restart automatically when it ends.
Implements PixelBullet::AudioBackend.
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overridevirtual |
Shuts down the backend.
Implements PixelBullet::AudioBackend.