PixelBullet  0.0.1
A C++ game engine
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PixelBullet::MouseButtonPressedEvent Class Reference
Inheritance diagram for PixelBullet::MouseButtonPressedEvent:
PixelBullet::MouseButtonEvent PixelBullet::Event

Public Member Functions

 MouseButtonPressedEvent (const MouseCode button)
 
std::string ToString () const override
 
- Public Member Functions inherited from PixelBullet::MouseButtonEvent
MouseCode GetMouseButton () const
 
- Public Member Functions inherited from PixelBullet::Event
virtual EventType GetEventType () const =0
 
virtual const char * GetName () const =0
 
virtual int GetCategoryFlags () const =0
 
bool IsInCategory (EventCategory category) const
 

Additional Inherited Members

- Public Attributes inherited from PixelBullet::Event
bool Handled = false
 
- Protected Member Functions inherited from PixelBullet::MouseButtonEvent
 MouseButtonEvent (const MouseCode button)
 
- Protected Attributes inherited from PixelBullet::MouseButtonEvent
MouseCode m_Button
 

Member Function Documentation

◆ ToString()

std::string PixelBullet::MouseButtonPressedEvent::ToString ( ) const
inlineoverridevirtual

Reimplemented from PixelBullet::Event.


The documentation for this class was generated from the following file: