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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::RenderArea, including all inherited members.
| GetAspectRatio() const | PixelBullet::RenderArea | inline |
| GetExtent() const (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| GetOffset() const (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| operator!=(const RenderArea &rhs) const (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| operator==(const RenderArea &rhs) const (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| RenderArea(const glm::uvec2 &extent={}, const glm::ivec2 &offset={}) (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inlineexplicit |
| SetAspectRatio(float aspectRatio) (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| SetExtent(const glm::uvec2 &extent) (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |
| SetOffset(const glm::ivec2 &offset) (defined in PixelBullet::RenderArea) | PixelBullet::RenderArea | inline |