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| RenderArea (const glm::uvec2 &extent={}, const glm::ivec2 &offset={}) |
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bool | operator== (const RenderArea &rhs) const |
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bool | operator!= (const RenderArea &rhs) const |
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const glm::uvec2 & | GetExtent () const |
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void | SetExtent (const glm::uvec2 &extent) |
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const glm::ivec2 & | GetOffset () const |
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void | SetOffset (const glm::ivec2 &offset) |
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| float | GetAspectRatio () const |
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void | SetAspectRatio (float aspectRatio) |
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◆ GetAspectRatio()
| float PixelBullet::RenderArea::GetAspectRatio |
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Gets the aspect ratio between the render stage's width and height.
- Returns
- The aspect ratio.
The documentation for this class was generated from the following file: