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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Renderpass, including all inherited members.
| GetRenderpass() const (defined in PixelBullet::Renderpass) | PixelBullet::Renderpass | inline |
| operator const VkRenderPass &() const (defined in PixelBullet::Renderpass) | PixelBullet::Renderpass | inline |
| Renderpass(const LogicalDevice &logicalDevice, const RenderStage &renderStage, VkFormat depthFormat, VkFormat surfaceFormat, VkSampleCountFlagBits samples=VK_SAMPLE_COUNT_1_BIT) (defined in PixelBullet::Renderpass) | PixelBullet::Renderpass | |
| ~Renderpass() (defined in PixelBullet::Renderpass) | PixelBullet::Renderpass |