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PixelBullet
0.0.1
A C++ game engine
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Classes | |
| class | SubpassDescription |
Public Member Functions | |
| Renderpass (const LogicalDevice &logicalDevice, const RenderStage &renderStage, VkFormat depthFormat, VkFormat surfaceFormat, VkSampleCountFlagBits samples=VK_SAMPLE_COUNT_1_BIT) | |
| operator const VkRenderPass & () const | |
| const VkRenderPass & | GetRenderpass () const |