PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Shader::Constant Class Reference

Public Member Functions

 Constant (int32_t binding=-1, int32_t size=-1, VkShaderStageFlags stageFlags=0, int32_t glType=-1)
 
int32_t GetBinding () const
 
int32_t GetSize () const
 
VkShaderStageFlags GetStageFlags () const
 
int32_t GetGlType () const
 
bool operator== (const Constant &rhs) const
 
bool operator!= (const Constant &rhs) const
 

Friends

class Shader
 
const Nodeoperator>> (const Node &node, Constant &constant)
 
Nodeoperator<< (Node &node, const Constant &constant)
 

The documentation for this class was generated from the following file: