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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Constant (int32_t binding=-1, int32_t size=-1, VkShaderStageFlags stageFlags=0, int32_t glType=-1) | |
| int32_t | GetBinding () const |
| int32_t | GetSize () const |
| VkShaderStageFlags | GetStageFlags () const |
| int32_t | GetGlType () const |
| bool | operator== (const Constant &rhs) const |
| bool | operator!= (const Constant &rhs) const |
Friends | |
| class | Shader |
| const Node & | operator>> (const Node &node, Constant &constant) |
| Node & | operator<< (Node &node, const Constant &constant) |