PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Shader::Uniform Member List

This is the complete list of members for PixelBullet::Shader::Uniform, including all inherited members.

GetBinding() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
GetGlType() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
GetOffset() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
GetSize() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
GetStageFlags() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
IsReadOnly() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
IsWriteOnly() const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
operator!=(const Uniform &rhs) const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
operator<< (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniformfriend
operator==(const Uniform &rhs) const (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminline
operator>> (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniformfriend
Shader (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniformfriend
Uniform(int32_t binding=-1, int32_t offset=-1, int32_t size=-1, int32_t glType=-1, bool readOnly=false, bool writeOnly=false, VkShaderStageFlags stageFlags=0) (defined in PixelBullet::Shader::Uniform)PixelBullet::Shader::Uniforminlineexplicit