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| Uniform (int32_t binding=-1, int32_t offset=-1, int32_t size=-1, int32_t glType=-1, bool readOnly=false, bool writeOnly=false, VkShaderStageFlags stageFlags=0) |
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int32_t | GetBinding () const |
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int32_t | GetOffset () const |
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int32_t | GetSize () const |
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int32_t | GetGlType () const |
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bool | IsReadOnly () const |
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bool | IsWriteOnly () const |
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VkShaderStageFlags | GetStageFlags () const |
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bool | operator== (const Uniform &rhs) const |
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bool | operator!= (const Uniform &rhs) const |
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The documentation for this class was generated from the following file:
- engine/src/PixelBullet/Graphics/Pipelines/Shader.hpp