PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Shader::Uniform Class Reference

Public Member Functions

 Uniform (int32_t binding=-1, int32_t offset=-1, int32_t size=-1, int32_t glType=-1, bool readOnly=false, bool writeOnly=false, VkShaderStageFlags stageFlags=0)
 
int32_t GetBinding () const
 
int32_t GetOffset () const
 
int32_t GetSize () const
 
int32_t GetGlType () const
 
bool IsReadOnly () const
 
bool IsWriteOnly () const
 
VkShaderStageFlags GetStageFlags () const
 
bool operator== (const Uniform &rhs) const
 
bool operator!= (const Uniform &rhs) const
 

Friends

class Shader
 
const Nodeoperator>> (const Node &node, Uniform &uniform)
 
Nodeoperator<< (Node &node, const Uniform &uniform)
 

The documentation for this class was generated from the following file: