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PixelBullet
0.0.1
A C++ game engine
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A high-resolution timer for measuring elapsed time. More...
#include <Timer.hpp>
Classes | |
| struct | Impl |
Public Member Functions | |
| void | Reset () |
| Resets the timer to the current time. | |
| float | GetElapsedSeconds () const |
| Returns the elapsed time (in seconds) since the last Reset. | |
| float | GetElapsedMilliseconds () const |
| Returns the elapsed time (in milliseconds) since the last Reset. | |
A high-resolution timer for measuring elapsed time.
| float PixelBullet::Timer::GetElapsedMilliseconds | ( | ) | const |
Returns the elapsed time (in milliseconds) since the last Reset.
| float PixelBullet::Timer::GetElapsedSeconds | ( | ) | const |
Returns the elapsed time (in seconds) since the last Reset.
| void PixelBullet::Timer::Reset | ( | ) |
Resets the timer to the current time.