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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for ShaderIncludeHandler, including all inherited members.
| AddRef() override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| LoadSource(LPCWSTR pFilename, IDxcBlob **ppIncludeSource) override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| QueryInterface(REFIID riid, void **ppvObject) override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| Release() override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| ShaderIncludeHandler() (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |