|
|
PixelBullet
0.0.1
A C++ game engine
|
This is the complete list of members for ShaderIncludeHandler, including all inherited members.
| AddRef() override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| LoadSource(LPCWSTR p_filename, IDxcBlob **pp_include_source) override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| QueryInterface(REFIID riid, void **ppv_object) override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| Release() override (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| ShaderIncludeHandler(pixelbullet::Filesystem &filesystem, std::filesystem::path base_directory) (defined in ShaderIncludeHandler) | ShaderIncludeHandler | inline |
| ~ShaderIncludeHandler()=default (defined in ShaderIncludeHandler) | ShaderIncludeHandler |