PixelBullet  0.0.1
A C++ game engine
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ShaderIncludeHandler Member List

This is the complete list of members for ShaderIncludeHandler, including all inherited members.

AddRef() override (defined in ShaderIncludeHandler)ShaderIncludeHandlerinline
LoadSource(LPCWSTR pFilename, IDxcBlob **ppIncludeSource) override (defined in ShaderIncludeHandler)ShaderIncludeHandlerinline
QueryInterface(REFIID riid, void **ppvObject) override (defined in ShaderIncludeHandler)ShaderIncludeHandlerinline
Release() override (defined in ShaderIncludeHandler)ShaderIncludeHandlerinline
ShaderIncludeHandler(PixelBullet::Filesystem &filesystem, std::filesystem::path baseDirectory) (defined in ShaderIncludeHandler)ShaderIncludeHandlerinline
~ShaderIncludeHandler()=default (defined in ShaderIncludeHandler)ShaderIncludeHandlervirtual