PixelBullet  0.0.1
A C++ game engine
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ShaderIncludeHandler Class Reference
Inheritance diagram for ShaderIncludeHandler:

Public Member Functions

ULONG STDMETHODCALLTYPE AddRef () override
 
ULONG STDMETHODCALLTYPE Release () override
 
HRESULT STDMETHODCALLTYPE QueryInterface (REFIID riid, void **ppvObject) override
 
HRESULT STDMETHODCALLTYPE LoadSource (LPCWSTR pFilename, IDxcBlob **ppIncludeSource) override
 

The documentation for this class was generated from the following file: