PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AnimationClipAsset Member List

This is the complete list of members for pixelbullet::AnimationClipAsset, including all inherited members.

AnimationClipAsset()=default (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset
AnimationClipAsset(AnimationClipAsset &&) noexcept=default (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset
AnimationClipAsset(const AnimationClipAsset &)=delete (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset
AnimationClipAsset(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinline
GetClipName() const noexcept (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinline
GetDurationSeconds() const noexcept (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinline
GetFilename() const noexcept (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinline
GetRuntimeAnimation() const noexcept (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinline
Load(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset
operator bool() const noexcept (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAssetinlineexplicit
operator=(AnimationClipAsset &&) noexcept=default (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset
operator=(const AnimationClipAsset &)=delete (defined in pixelbullet::AnimationClipAsset)pixelbullet::AnimationClipAsset