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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::AnimationClipAsset, including all inherited members.
| AnimationClipAsset()=default (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | |
| AnimationClipAsset(AnimationClipAsset &&) noexcept=default (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | |
| AnimationClipAsset(const AnimationClipAsset &)=delete (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | |
| AnimationClipAsset(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inline |
| GetClipName() const noexcept (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inline |
| GetDurationSeconds() const noexcept (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inline |
| GetFilename() const noexcept (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inline |
| GetRuntimeAnimation() const noexcept (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inline |
| Load(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | |
| operator bool() const noexcept (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | inlineexplicit |
| operator=(AnimationClipAsset &&) noexcept=default (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset | |
| operator=(const AnimationClipAsset &)=delete (defined in pixelbullet::AnimationClipAsset) | pixelbullet::AnimationClipAsset |