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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| AnimationClipAsset (AnimationClipAsset &&) noexcept=default | |
| AnimationClipAsset & | operator= (AnimationClipAsset &&) noexcept=default |
| AnimationClipAsset (const AnimationClipAsset &)=delete | |
| AnimationClipAsset & | operator= (const AnimationClipAsset &)=delete |
| AnimationClipAsset (const Filesystem &filesystem, const VirtualPath &asset_path) | |
| bool | Load (const Filesystem &filesystem, const VirtualPath &asset_path) |
| operator bool () const noexcept | |
| const VirtualPath & | GetFilename () const noexcept |
| const ozz::animation::Animation * | GetRuntimeAnimation () const noexcept |
| float | GetDurationSeconds () const noexcept |
| std::string_view | GetClipName () const noexcept |