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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Attachment, including all inherited members.
| Attachment(uint32_t binding, std::string name, Type type, bool multisampled=false, const Color &clear_colour=Color::black, bool shader_readable=false, bool shadow_sampler=false) (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| GetBinding() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| GetClearColour() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| GetName() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| GetType() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| IsMultisampled() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| IsShaderReadable() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |
| Type enum name (defined in pixelbullet::Attachment) | pixelbullet::Attachment | |
| UsesShadowSampler() const (defined in pixelbullet::Attachment) | pixelbullet::Attachment | inline |