PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Filesystem Member List

This is the complete list of members for pixelbullet::Filesystem, including all inherited members.

assets_alias (defined in pixelbullet::Filesystem)pixelbullet::Filesystemstatic
Exists(const VirtualPath &path) const (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
Filesystem(std::unique_ptr< bazel::tools::cpp::runfiles::Runfiles > runfiles) (defined in pixelbullet::Filesystem)pixelbullet::Filesystemexplicit
Filesystem(std::unique_ptr< bazel::tools::cpp::runfiles::Runfiles > runfiles, Config config) (defined in pixelbullet::Filesystem)pixelbullet::Filesystemexplicit
Filesystem(const Filesystem &)=delete (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
Filesystem(Filesystem &&)=delete (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
GetAssetBasePath() const noexcept (defined in pixelbullet::Filesystem)pixelbullet::Filesysteminline
GetPackagedRuntimeRoot() const noexcept (defined in pixelbullet::Filesystem)pixelbullet::Filesysteminline
GetWorkspaceRoot() const noexcept (defined in pixelbullet::Filesystem)pixelbullet::Filesysteminline
operator=(const Filesystem &)=delete (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
operator=(Filesystem &&)=delete (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
Resolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
ResolveWritable(const VirtualPath &path) const (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
shared_alias (defined in pixelbullet::Filesystem)pixelbullet::Filesystemstatic
TryResolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem)pixelbullet::Filesystem
~Filesystem()=default (defined in pixelbullet::Filesystem)pixelbullet::Filesystem