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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Filesystem, including all inherited members.
| asset_base_path() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| assets_alias (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | static |
| exists(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Filesystem() (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Filesystem(Config config) (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | explicit |
| Filesystem(const Filesystem &)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Filesystem(Filesystem &&)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| filesystem_internal::FilesystemRuntimeAccess (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | friend |
| operator=(const Filesystem &)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| operator=(Filesystem &&)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| packaged_runtime_root() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| resolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| resolve_writable(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| shared_alias (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | static |
| try_resolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| workspace_root() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| ~Filesystem()=default (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem |