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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Filesystem, including all inherited members.
| assets_alias (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | static |
| Exists(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Filesystem(std::unique_ptr< bazel::tools::cpp::runfiles::Runfiles > runfiles) (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | explicit |
| Filesystem(std::unique_ptr< bazel::tools::cpp::runfiles::Runfiles > runfiles, Config config) (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | explicit |
| Filesystem(const Filesystem &)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Filesystem(Filesystem &&)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| GetAssetBasePath() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| GetPackagedRuntimeRoot() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| GetWorkspaceRoot() const noexcept (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | inline |
| operator=(const Filesystem &)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| operator=(Filesystem &&)=delete (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| Resolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| ResolveWritable(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| shared_alias (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | static |
| TryResolve(const VirtualPath &path) const (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem | |
| ~Filesystem()=default (defined in pixelbullet::Filesystem) | pixelbullet::Filesystem |