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| Filesystem (Config config) |
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| Filesystem (const Filesystem &)=delete |
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Filesystem & | operator= (const Filesystem &)=delete |
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| Filesystem (Filesystem &&)=delete |
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Filesystem & | operator= (Filesystem &&)=delete |
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std::optional< std::filesystem::path > | try_resolve (const VirtualPath &path) const |
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std::filesystem::path | resolve (const VirtualPath &path) const |
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std::filesystem::path | resolve_writable (const VirtualPath &path) const |
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bool | exists (const VirtualPath &path) const |
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const std::filesystem::path & | asset_base_path () const noexcept |
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const std::filesystem::path & | workspace_root () const noexcept |
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const std::filesystem::path & | packaged_runtime_root () const noexcept |
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static constexpr std::string_view | assets_alias = "assets" |
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static constexpr std::string_view | shared_alias = "shared" |
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class | filesystem_internal::FilesystemRuntimeAccess |
The documentation for this class was generated from the following files:
- engine/include/pixelbullet/filesystem/filesystem.h
- engine/src/filesystem/filesystem.cc