PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsRendererBindingAccess Member List

This is the complete list of members for pixelbullet::GraphicsRendererBindingAccess, including all inherited members.

ClearRenderer(Graphics &graphics) (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
GetActivePhysicalDeviceProperties(const Graphics &graphics) noexcept (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
GetLaunchGpuDefaults(const Graphics &graphics) noexcept (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
GetRenderDevice(const Graphics &graphics) noexcept (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
GetRenderDevice(Graphics &graphics) noexcept (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
GetRenderTarget(const Graphics &graphics, std::string_view name) (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
InstallRenderer(Graphics &graphics, std::unique_ptr< Renderer > &&renderer) (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic
SetLaunchGpuDefaults(Graphics &graphics, const application_internal::ResolvedLaunchGpuDefaults &resolved_defaults) (defined in pixelbullet::GraphicsRendererBindingAccess)pixelbullet::GraphicsRendererBindingAccessstatic