PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsRendererBindingAccess Class Reference

Static Public Member Functions

static const RenderDeviceGetRenderDevice (const Graphics &graphics) noexcept
static RenderDeviceGetRenderDevice (Graphics &graphics) noexcept
static std::optional< RenderTargetViewGetRenderTarget (const Graphics &graphics, std::string_view name)
static const application_internal::ResolvedLaunchGpuDefaultsGetLaunchGpuDefaults (const Graphics &graphics) noexcept
static const VkPhysicalDeviceProperties & GetActivePhysicalDeviceProperties (const Graphics &graphics) noexcept
static void SetLaunchGpuDefaults (Graphics &graphics, const application_internal::ResolvedLaunchGpuDefaults &resolved_defaults)
static void InstallRenderer (Graphics &graphics, std::unique_ptr< Renderer > &&renderer)
static void ClearRenderer (Graphics &graphics)

The documentation for this class was generated from the following files: