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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static const RenderDevice & | GetRenderDevice (const Graphics &graphics) noexcept |
| static RenderDevice & | GetRenderDevice (Graphics &graphics) noexcept |
| static std::optional< RenderTargetView > | GetRenderTarget (const Graphics &graphics, std::string_view name) |
| static const application_internal::ResolvedLaunchGpuDefaults & | GetLaunchGpuDefaults (const Graphics &graphics) noexcept |
| static const VkPhysicalDeviceProperties & | GetActivePhysicalDeviceProperties (const Graphics &graphics) noexcept |
| static void | SetLaunchGpuDefaults (Graphics &graphics, const application_internal::ResolvedLaunchGpuDefaults &resolved_defaults) |
| static void | InstallRenderer (Graphics &graphics, std::unique_ptr< Renderer > &&renderer) |
| static void | ClearRenderer (Graphics &graphics) |