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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::ImGuiLayer, including all inherited members.
| Begin() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| BeginUiFrame() override (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | virtual |
| BlockEvents(bool block) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| CancelFrame() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| CancelUiFrame() override (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | virtual |
| ClearSettings() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| debug_name_ (defined in pixelbullet::Layer) | pixelbullet::Layer | protected |
| End(const RenderFrameContext &frame_context) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| GetActiveWidgetID() const (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| GetEventPhase() const (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| GetMonospaceFont() const noexcept (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| GetName() const (defined in pixelbullet::Layer) | pixelbullet::Layer | inline |
| GetRenderTargetTexture(std::string_view name) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| ImGuiLayer(Window &window, Graphics &graphics) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| ImGuiLayer(Window &window, Graphics &graphics, std::filesystem::path settings_path) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| Layer(const std::string &name="layer") (defined in pixelbullet::Layer) | pixelbullet::Layer | explicit |
| LoadSettingsFromDisk(const std::filesystem::path &settings_path) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| OnAttach() override (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | virtual |
| OnDetach() override (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | virtual |
| OnEvent(pixelbullet::core::Event &e) override (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | virtual |
| OnUiFrame() (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| OnUpdate(Duration ts) (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| pixelbullet::application_internal::ImGuiTextureIntegrationAccess (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | friend |
| SaveSettings() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| SaveSettingsToDisk(const std::filesystem::path &settings_path) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| SetAppearance(const ImGuiAppearanceConfig &appearance) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| SetSettingsPath(std::filesystem::path settings_path) (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| SetTheme() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| ~ImGuiLayer() (defined in pixelbullet::ImGuiLayer) | pixelbullet::ImGuiLayer | |
| ~Layer()=default (defined in pixelbullet::Layer) | pixelbullet::Layer | virtual |
| ~UiFrameLayer()=default (defined in pixelbullet::UiFrameLayer) | pixelbullet::UiFrameLayer | virtual |