PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ImGuiLayer Member List

This is the complete list of members for pixelbullet::ImGuiLayer, including all inherited members.

Begin() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
BeginUiFrame() override (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayervirtual
BlockEvents(bool block) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
CancelFrame() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
CancelUiFrame() override (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayervirtual
ClearSettings() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
debug_name_ (defined in pixelbullet::Layer)pixelbullet::Layerprotected
End(const RenderFrameContext &frame_context) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
GetActiveWidgetID() const (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
GetEventPhase() const (defined in pixelbullet::Layer)pixelbullet::Layerinlinevirtual
GetMonospaceFont() const noexcept (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
GetName() const (defined in pixelbullet::Layer)pixelbullet::Layerinline
GetRenderTargetTexture(std::string_view name) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
ImGuiLayer(Window &window, Graphics &graphics) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
ImGuiLayer(Window &window, Graphics &graphics, std::filesystem::path settings_path) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
Layer(const std::string &name="layer") (defined in pixelbullet::Layer)pixelbullet::Layerexplicit
LoadSettingsFromDisk(const std::filesystem::path &settings_path) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
OnAttach() override (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayervirtual
OnDetach() override (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayervirtual
OnEvent(pixelbullet::core::Event &e) override (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayervirtual
OnUiFrame() (defined in pixelbullet::Layer)pixelbullet::Layerinlinevirtual
OnUpdate(Duration ts) (defined in pixelbullet::Layer)pixelbullet::Layerinlinevirtual
pixelbullet::application_internal::ImGuiTextureIntegrationAccess (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayerfriend
SaveSettings() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
SaveSettingsToDisk(const std::filesystem::path &settings_path) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
SetAppearance(const ImGuiAppearanceConfig &appearance) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
SetSettingsPath(std::filesystem::path settings_path) (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
SetTheme() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
~ImGuiLayer() (defined in pixelbullet::ImGuiLayer)pixelbullet::ImGuiLayer
~Layer()=default (defined in pixelbullet::Layer)pixelbullet::Layervirtual
~UiFrameLayer()=default (defined in pixelbullet::UiFrameLayer)pixelbullet::UiFrameLayervirtual