PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Layer Class Reference
Inheritance diagram for pixelbullet::Layer:
pixelbullet::ImGuiLayer

Public Member Functions

 Layer (const std::string &name="layer")
virtual void OnAttach ()
virtual void OnDetach ()
virtual void OnUpdate (Duration ts)
virtual void OnUiFrame ()
virtual pixelbullet::core::EventResult OnEvent (pixelbullet::core::Event &event)
virtual EventPhase GetEventPhase () const
const std::string & GetName () const

Protected Attributes

std::string debug_name_

The documentation for this class was generated from the following files: