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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Layer, including all inherited members.
| debug_name_ (defined in pixelbullet::Layer) | pixelbullet::Layer | protected |
| GetEventPhase() const (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| GetName() const (defined in pixelbullet::Layer) | pixelbullet::Layer | inline |
| Layer(const std::string &name="layer") (defined in pixelbullet::Layer) | pixelbullet::Layer | explicit |
| OnAttach() (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| OnDetach() (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| OnEvent(Event &event) (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| OnImGuiRender() (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| OnUpdate(Duration ts) (defined in pixelbullet::Layer) | pixelbullet::Layer | inlinevirtual |
| ~Layer()=default (defined in pixelbullet::Layer) | pixelbullet::Layer | virtual |