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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Material, including all inherited members.
| base_color_factor (defined in pixelbullet::Material) | pixelbullet::Material | |
| base_color_texture (defined in pixelbullet::Material) | pixelbullet::Material | |
| GetFilename() const (defined in pixelbullet::Material) | pixelbullet::Material | inline |
| Load(const Filesystem &filesystem, const VirtualPath &assetPath) (defined in pixelbullet::Material) | pixelbullet::Material | |
| Material()=default (defined in pixelbullet::Material) | pixelbullet::Material | |
| Material(const Filesystem &filesystem, const VirtualPath &assetPath) (defined in pixelbullet::Material) | pixelbullet::Material | inline |
| operator<< (defined in pixelbullet::Material) | pixelbullet::Material | friend |
| operator>> (defined in pixelbullet::Material) | pixelbullet::Material | friend |