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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Material (const Filesystem &filesystem, const VirtualPath &assetPath) | |
| bool | Load (const Filesystem &filesystem, const VirtualPath &assetPath) |
| const VirtualPath & | GetFilename () const |
Public Attributes | |
| VirtualPath | base_color_texture |
| glm::vec4 | base_color_factor = glm::vec4(1.0f) |
Friends | |
| Node & | operator<< (Node &node, const Material &material) |
| const Node & | operator>> (const Node &node, Material &material) |