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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::MaterialSerializer, including all inherited members.
| Deserialize(Material &material, const Node &node) (defined in pixelbullet::MaterialSerializer) | pixelbullet::MaterialSerializer | static |
| Serialize(const Material &material, Node &node) (defined in pixelbullet::MaterialSerializer) | pixelbullet::MaterialSerializer | static |
| TryDeserialize(Material &material, const Node &node) (defined in pixelbullet::MaterialSerializer) | pixelbullet::MaterialSerializer | static |
| TryLoadFromFile(Material &material, const std::filesystem::path &path) (defined in pixelbullet::MaterialSerializer) | pixelbullet::MaterialSerializer | static |
| TrySaveToFile(const Material &material, const std::filesystem::path &path) (defined in pixelbullet::MaterialSerializer) | pixelbullet::MaterialSerializer | static |