|
|
PixelBullet
0.0.1
A C++ game engine
|
Static Public Member Functions | |
| static void | Serialize (const Material &material, Node &node) |
| static void | Deserialize (Material &material, const Node &node) |
| static SerializationResult | TryDeserialize (Material &material, const Node &node) |
| static SerializationResult | TrySaveToFile (const Material &material, const std::filesystem::path &path) |
| static SerializationResult | TryLoadFromFile (Material &material, const std::filesystem::path &path) |