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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::RenderStage, including all inherited members.
| GetAttachment(const std::string &name) const (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | |
| GetAttachment(uint32_t binding) const (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | |
| GetAttachments() const (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | inline |
| GetSubpasses() const (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | inline |
| GetViewport() (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | inline |
| GetViewport() const (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | inline |
| RenderStage(std::vector< Attachment > images={}, std::vector< SubpassType > subpasses={}, const Viewport &viewport=Viewport()) (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | explicit |
| SetViewport(const Viewport &viewport) (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage | inline |
| ~RenderStage() (defined in pixelbullet::RenderStage) | pixelbullet::RenderStage |