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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| RenderStage (std::vector< Attachment > images={}, std::vector< SubpassType > subpasses={}, const Viewport &viewport=Viewport()) | |
| std::optional< Attachment > | GetAttachment (const std::string &name) const |
| std::optional< Attachment > | GetAttachment (uint32_t binding) const |
| const std::vector< Attachment > & | GetAttachments () const |
| const std::vector< SubpassType > & | GetSubpasses () const |
| Viewport & | GetViewport () |
| const Viewport & | GetViewport () const |
| void | SetViewport (const Viewport &viewport) |