PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderTarget2D Member List

This is the complete list of members for pixelbullet::RenderTarget2D, including all inherited members.

Descriptor()=default (defined in pixelbullet::Descriptor)pixelbullet::Descriptor
GetActiveImage() const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D
GetExtent() const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dinline
GetImage(uint32_t imageIndex) const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D
GetImageCount() const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dinline
GetImageView(uint32_t imageIndex) const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D
GetName() const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dinline
GetRevision() const override (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dinlinevirtual
GetSpecification() const (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dinline
GetWriteDescriptor(uint32_t binding, VkDescriptorType descriptorType, const std::optional< OffsetSize > &offsetSize) const override (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dvirtual
Rebuild(const Graphics &graphics, uint32_t imageCount, const VkExtent2D &swapchainExtent) (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D
RenderTarget2D(RenderTargetSpecification specification) (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2Dexplicit
SetActiveImageIndex(uint32_t activeImageIndex) (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D
~Descriptor()=default (defined in pixelbullet::Descriptor)pixelbullet::Descriptorvirtual
~RenderTarget2D() (defined in pixelbullet::RenderTarget2D)pixelbullet::RenderTarget2D