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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::RenderTarget2D, including all inherited members.
| Descriptor()=default (defined in pixelbullet::Descriptor) | pixelbullet::Descriptor | |
| GetActiveImage() const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | |
| GetExtent() const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | inline |
| GetImage(uint32_t imageIndex) const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | |
| GetImageCount() const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | inline |
| GetImageView(uint32_t imageIndex) const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | |
| GetName() const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | inline |
| GetRevision() const override (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | inlinevirtual |
| GetSpecification() const (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | inline |
| GetWriteDescriptor(uint32_t binding, VkDescriptorType descriptorType, const std::optional< OffsetSize > &offsetSize) const override (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | virtual |
| Rebuild(const Graphics &graphics, uint32_t imageCount, const VkExtent2D &swapchainExtent) (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | |
| RenderTarget2D(RenderTargetSpecification specification) (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | explicit |
| SetActiveImageIndex(uint32_t activeImageIndex) (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D | |
| ~Descriptor()=default (defined in pixelbullet::Descriptor) | pixelbullet::Descriptor | virtual |
| ~RenderTarget2D() (defined in pixelbullet::RenderTarget2D) | pixelbullet::RenderTarget2D |