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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::RendererRuntimeAccess, including all inherited members.
| GetRenderStages(const Renderer &renderer) noexcept (defined in pixelbullet::RendererRuntimeAccess) | pixelbullet::RendererRuntimeAccess | inlinestatic |
| GetRenderTargets(const Renderer &renderer) noexcept (defined in pixelbullet::RendererRuntimeAccess) | pixelbullet::RendererRuntimeAccess | inlinestatic |
| IsStarted(const Renderer &renderer) noexcept (defined in pixelbullet::RendererRuntimeAccess) | pixelbullet::RendererRuntimeAccess | inlinestatic |
| MarkStarted(Renderer &renderer) noexcept (defined in pixelbullet::RendererRuntimeAccess) | pixelbullet::RendererRuntimeAccess | inlinestatic |
| RenderSubrenders(Renderer &renderer, const Subrender::Stage &stage, const RenderFrameContext &frame_context) (defined in pixelbullet::RendererRuntimeAccess) | pixelbullet::RendererRuntimeAccess | inlinestatic |