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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static bool | IsStarted (const Renderer &renderer) noexcept |
| static void | MarkStarted (Renderer &renderer) noexcept |
| static const std::vector< RenderTargetSpecification > & | GetRenderTargets (const Renderer &renderer) noexcept |
| static const std::vector< std::unique_ptr< RenderStage > > & | GetRenderStages (const Renderer &renderer) noexcept |
| static void | RenderSubrenders (Renderer &renderer, const Subrender::Stage &stage, const RenderFrameContext &frame_context) |