PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ResourceCache Class Reference

Public Member Functions

void Update ()
 
std::shared_ptr< ResourceFind (const std::type_index &typeIndex, const Node &node) const
 
template<typename T >
std::shared_ptr< T > Find (const Node &node) const
 
void Add (const Node &node, const std::shared_ptr< Resource > &resource)
 
bool Remove (const std::type_index &type_index, const Node &node)
 
template<typename T >
bool Remove (const Node &node)
 
void Remove (const std::shared_ptr< Resource > &resource)
 
void Clear ()
 

The documentation for this class was generated from the following files: