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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| void | Update () |
| std::shared_ptr< Resource > | Find (const std::type_index &typeIndex, const Node &node) const |
| template<typename T > | |
| std::shared_ptr< T > | Find (const Node &node) const |
| void | Add (const Node &node, const std::shared_ptr< Resource > &resource) |
| bool | Remove (const std::type_index &type_index, const Node &node) |
| template<typename T > | |
| bool | Remove (const Node &node) |
| void | Remove (const std::shared_ptr< Resource > &resource) |
| void | Clear () |