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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SceneRenderExtractor, including all inherited members.
| Extract(const Scene &scene, glm::uvec2 target_extent, const SceneTransformOverrides *transform_overrides=nullptr, const SceneMorphWeightOverrides *morph_weight_overrides=nullptr, const ScenePrefabTransformOverrides *prefab_transform_overrides=nullptr, const ScenePrefabMorphWeightOverrides *prefab_morph_weight_overrides=nullptr, std::optional< float > prefab_time_seconds=std::nullopt, SceneRenderExtractionOptions extraction_options={}) (defined in pixelbullet::SceneRenderExtractor) | pixelbullet::SceneRenderExtractor | static |
| Extract(const Scene &scene, const Filesystem &filesystem, glm::uvec2 target_extent, const SceneTransformOverrides *transform_overrides=nullptr, const SceneMorphWeightOverrides *morph_weight_overrides=nullptr, const ScenePrefabTransformOverrides *prefab_transform_overrides=nullptr, const ScenePrefabMorphWeightOverrides *prefab_morph_weight_overrides=nullptr, std::optional< float > prefab_time_seconds=std::nullopt, SceneRenderExtractionOptions extraction_options={}) (defined in pixelbullet::SceneRenderExtractor) | pixelbullet::SceneRenderExtractor | static |