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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static SceneRenderData | Extract (const Scene &scene, glm::uvec2 target_extent, const SceneTransformOverrides *transform_overrides=nullptr, const SceneMorphWeightOverrides *morph_weight_overrides=nullptr, const ScenePrefabTransformOverrides *prefab_transform_overrides=nullptr, const ScenePrefabMorphWeightOverrides *prefab_morph_weight_overrides=nullptr, std::optional< float > prefab_time_seconds=std::nullopt, SceneRenderExtractionOptions extraction_options={}) |
| static SceneRenderData | Extract (const Scene &scene, const Filesystem &filesystem, glm::uvec2 target_extent, const SceneTransformOverrides *transform_overrides=nullptr, const SceneMorphWeightOverrides *morph_weight_overrides=nullptr, const ScenePrefabTransformOverrides *prefab_transform_overrides=nullptr, const ScenePrefabMorphWeightOverrides *prefab_morph_weight_overrides=nullptr, std::optional< float > prefab_time_seconds=std::nullopt, SceneRenderExtractionOptions extraction_options={}) |