PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneSerializer Member List

This is the complete list of members for pixelbullet::SceneSerializer, including all inherited members.

Deserialize(Scene &scene, const Node &node) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic
LoadFromFile(Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic
SaveToFile(const Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic
Serialize(const Scene &scene, Node &node) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic
TryLoadFromFile(Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic
TrySaveToFile(const Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer)pixelbullet::SceneSerializerstatic