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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SceneSerializer, including all inherited members.
| Deserialize(Scene &scene, const Node &node) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |
| LoadFromFile(Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |
| SaveToFile(const Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |
| Serialize(const Scene &scene, Node &node) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |
| TryLoadFromFile(Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |
| TrySaveToFile(const Scene &scene, const std::string &path) (defined in pixelbullet::SceneSerializer) | pixelbullet::SceneSerializer | static |